Armour is a category of items that provide players with varying levels of protection from common damage types, and appear graphically on the wearer. These items include several different classes of helmets, chestplates, leggings, and boots, which can each be placed in designated armour slots of a player's inventory for use.
It takes 24 units of a given material to make a full set of armour.
Armour can be repaired by placing two pieces of the same type (e.g., licorice helmets) in a crafting grid. The resulting item will have 5% more durability left than the original items combined, but any enchantments will be lost. Repairing armour with an anvil will preserve and combine the enchantments.
Chestplates provide the most protection per unit of material, followed by leggings, then the helmet and lastly, the boots.
Duplicate armour pieces are not stackable in inventory slots.
Armor classes include (from weakest/least durable to strongest/most durable):